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Craps Guide
The game of craps is different from most casino games, in that you don't have to roll the dice
to wager on the outcome. In most games you bet on yourself to win, with the game of Craps anyone
can bet on the outcome of the roll of the dice.
Before discussing the rules of craps there are a few housekeeping items that we should mention:
- If you want to throw the dice you must place a wager. You may place a wager without touching the dice, but if you want to roll the dice you must place a wager.
- To ensure a 'true' roll (necessary for fairness) you must throw the dice across the table and off the far side.
- To make sure there is no switching dice or other form of cheating you must only handle them with one hand and the dice must be kept over the table in sight of the dealers at all times.
To help understand how the game is played lets look at a game where the shooter will bet to win.
Before the shooter starts to roll the dice he places his bet (anyone else at the table can place
a bet) on the outcome of the roll. The shooter then selects a pair of dice from several offered
to him/her by the stickman and then he/she throws the dice. The first throw by a new shooter is
called the come out roll and results in one of the following:
- The shooter rolls a 7 or 11, this is a win. The shooter (and others who bet on him) wins even money; those who bet against the shooter lose.
- The shooter rolls a 2, 3, or 12, this is a loss. The shooter (and anyone else who bet on him) loses, while those who bet against the shooter win even money (a 12 is considered a tie for wrong betters).
- The shooter throws any other number and you have a Point. All money bet remains in play, but on the point number.
With a Point established the shooter will roll a second time. Assume the shooter just leaves the
money on the point for now. The toss will result in one of the following happening:
- The shooter throws a 7 or 11, and wins. Those who bet for the shooter win even money those who bet against the shooter lose.
- The shooter rolls a 2, 3, or 12, this is a loss. Those who bet for the shooter lose while those who bet against the shooter win even money.
- The shooter throws any other number and you have a Point (this is another Point and may be different from the Point established on the come-out roll. All money bet remains in play.
The shooter continues to roll. Assuming you bet for the shooter, if the shooter rolls the Point
or the Come Point before a 7 you win even money, if the shooter rolls a 7 first you lose. The
opposite occurs if you bet against the shooter.
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